Version 1.11.0: The abbey comes alive
November 2, 2026
Since version 1.10.13:
- Every person in the game is drawn anew: in the abbey, in the chronicle’s pictures and in the portraits. Each one is of their own time, a historian checked their clothes and tools, and everyone has exactly two hands.
- Living moments: now and then, if you just watch, something small happens. An old lay brother teaches a young one to mould a brick, the porter hands bread to a poor man at the gate, children build a snowman centuries later. There are 22 of them, rare, with no reward.
- At night a new button beside the bell lets the night pass ten times faster. Everything in it still happens, just quicker, and it stops by itself at dawn.
- Nothing appears or vanishes at once any more: new buildings and people fade in and are marked for a moment, and at nightfall everyone goes indoors gently.
- The brothers carry bricks to whatever is being built right now, and on the island they row across the lake to work the grange’s fields.
- A holding you have a charter for sends its cart up the road now and then.
- A guest’s gift no longer comes in what he has just asked you for.
- Words fit their place: no “gate” on the island before there is one, a few ways to say the most common things, and guests remember what you decided in a hard year.
- A little more cheerful music: a dance of its time in eras II to V.
- On phones and tablets, a finished event no longer stays on the picture.
- Notices are shorter and calmer: at most two lines, in the world’s own words, with the numbers in the tooltips. Fewer of them come in your first minutes, and none of them covers an open window.
- A choice’s card lists each consequence on its own line, and a share of your stores reads as a share.
- The window for a new brother says where he would work and what he would bring, in every language without being cut off.
- The faster night is there from your very first night.
- The daily alms come as a quiet gift, with no row of day boxes.
- Before you choose the open gate, its card says how many winter days your stores would last with the gate open and closed, and the winter stores card says how long they last now. Thank you to the player who suggested it.
- On your home screen the game is now called by its full name, “Chorin: Ora et Labora”.
Thank you for playing. If you notice anything odd, write to support@choringame.com.