Chorin:Ora et LaboraPlay the game

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Version 1.8.5: Day and night, work and prayer

October 28, 2026

Since version 1.8.4 we have made the abbey's day and night follow what you see.

Day and night

  • At night everybody sleeps. Building, repairs, laying in stores, the market and admitting newcomers wait for the dawn, and every button says how long until then.
  • Little is made at night: the kiln is banked, fish traps stay in the ponds and the mill keeps grinding where it has water. By day the abbey makes up for it, so a whole day brings as much as before.
  • In eras I and II the brothers rise for the Vigils at half past one, and the night is then a good time for prayer.
  • If the game was closed or hidden for at least three minutes during the night, it wakes at dawn, with nothing gained or lost for the night that passed.

The brothers

  • Each brother works at his own craft: brickmakers at the brickworks, fishermen at the ponds, farmers in the fields, scribes copying books. A workplace with nobody at it makes nothing, and with everybody at prayer no work gets done.
  • When you admit a newcomer, you choose his craft. The craft the abbey needs most is chosen already.
  • Brothers can fall ill and lie in the infirmary until they are well, and a guest may ask to be rowed ashore or shown the way: the brother who goes is away for a while, his work waits, and you see when he is back.
  • The prayer control now has two sides, Praying and Working, each with its own “+” and “−”. Holding a button moves several brothers at once.

The pace

  • At the move to Chorin the brothers lay out ponds, a grange, a brickworks and a chapel as large as on the island, so nothing has to be raised twice. The ten minutes of double production after the move are gone.
  • A novice comes at most every two game minutes (two may come together), and the button says when the next one is due. Brothers that a decision or an echo brings come as soon as there is room for them.
  • The friezes of the collection are now spread over the whole chronicle instead of nearly all coming by the choir.
  • The goals are priced anew so that every era keeps its length, and the gifts of the echoes are now worth a few minutes of the abbey’s own work.

Also

  • Every phenomenon of nature has its own short melody when it begins and its own sound while it lasts.
  • Pilgrims come a little more often and stay longer.
  • The update bar needs only one tap.
  • A tooltip opened with a tap stays until you tap again.
  • Meters at 100 % no longer offer a button that adds nothing, and two quick taps never build two buildings.
  • The small works card speaks of “one of a pair” only where it shows a pair.

Thank you for playing. If you notice anything odd, write to support@choringame.com.

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