Version 1.10.2: Nights that make sense in every era
October 30, 2026
Since version 1.10.1 we watched the abbey again, slowly, through whole nights. Here is what we fixed.
Night and day
- The brothers walk to the dormitory after Compline and back to the church for the Vigils, out of one door and in at the other. If a storm breaks while they walk, they still reach a door.
- While they sleep, the tag on the picture says they are asleep, not at prayer.
- The night's notice comes when the night falls.
- In Chorin today the café's windows are lit in the evening, so the night is quiet, not empty.
Choices
- A choice that waits for the dawn keeps waiting after a reload and comes back in the morning.
- An answer that needs nobody stays open at night; the others say why they wait.
- Too late in the evening, a short task waits for the next day and costs nothing.
Clearer screens
- The time to the goal is calm: “about 25 min”, from the day’s average, no more jumping.
- Frozen water says “frozen until a thaw” instead of a countdown that never ends.
- In eras III to V the tutorial is told by the Amt’s clerk and by the museum’s guide, and the later eras no longer speak of monks.
- Notices no longer cover the header on tablets, and the guest’s round button keeps clear of the mill.
Fair and safe
- Every gift is counted from the plain average income, so rain or a feast no longer swells it, and the notice shows exactly what is added.
- Beginning the chronicle again for free brings no seal and no Legacy, and the end of era I stays a real stop.
Thank you for playing. If you notice anything odd, write to support@choringame.com.