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Version 1.10.2: Nights that make sense in every era

October 30, 2026

Since version 1.10.1 we watched the abbey again, slowly, through whole nights. Here is what we fixed.

Night and day

  • The brothers walk to the dormitory after Compline and back to the church for the Vigils, out of one door and in at the other. If a storm breaks while they walk, they still reach a door.
  • While they sleep, the tag on the picture says they are asleep, not at prayer.
  • The night's notice comes when the night falls.
  • In Chorin today the café's windows are lit in the evening, so the night is quiet, not empty.

Choices

  • A choice that waits for the dawn keeps waiting after a reload and comes back in the morning.
  • An answer that needs nobody stays open at night; the others say why they wait.
  • Too late in the evening, a short task waits for the next day and costs nothing.

Clearer screens

  • The time to the goal is calm: “about 25 min”, from the day’s average, no more jumping.
  • Frozen water says “frozen until a thaw” instead of a countdown that never ends.
  • In eras III to V the tutorial is told by the Amt’s clerk and by the museum’s guide, and the later eras no longer speak of monks.
  • Notices no longer cover the header on tablets, and the guest’s round button keeps clear of the mill.

Fair and safe

  • Every gift is counted from the plain average income, so rain or a feast no longer swells it, and the notice shows exactly what is added.
  • Beginning the chronicle again for free brings no seal and no Legacy, and the end of era I stays a real stop.

Thank you for playing. If you notice anything odd, write to support@choringame.com.

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